Hanna devlog #1 - Combat system changes


Devlog #1

https://www.youtube.com/watch?v=32uVSATpb0I&feature=youtu.be


Bug fixes:

Previously the player was unable to re-visit a room since enemies would be waiting at door, blocking the entrance or drawing player's hp to zero.



Dialogue system using Portraits:

This new dialogue system will be used for narrative purpose or as in-game tutorial. The first use case was to give a hint to the player when the main character is sent to the nightmare realm.



New combat system

Hanna will act as a companion and a weapon instead of shooting projectiles. I've used steering behaviors + finite state machine to breakdown the attack into 3 phases: Preparing, Attacking and Returning. This makes possible to add different speed or effects to each phase.



I wish that i could forget about this one...

This new mechanic was inspired by the game Celeste when Madeline has a panic attack and needs to breath slowly. Somehow this was really confusing but it gave a lot of insights to improve the mechanics. 

Files

hanna-web-alpha-0.0.1.zip 23 MB
Version 2 Jun 21, 2020
hanna-web-alpha-0.0.1.zip 23 MB
Version 2 Jun 21, 2020

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