Hanna devlog #1 - Combat system changes
Devlog #1
https://www.youtube.com/watch?v=32uVSATpb0I&feature=youtu.be
Bug fixes:
Previously the player was unable to re-visit a room since enemies would be waiting at door, blocking the entrance or drawing player's hp to zero.
Dialogue system using Portraits:
This new dialogue system will be used for narrative purpose or as in-game tutorial. The first use case was to give a hint to the player when the main character is sent to the nightmare realm.
New combat system
Hanna will act as a companion and a weapon instead of shooting projectiles. I've used steering behaviors + finite state machine to breakdown the attack into 3 phases: Preparing, Attacking and Returning. This makes possible to add different speed or effects to each phase.
I wish that i could forget about this one...
This new mechanic was inspired by the game Celeste when Madeline has a panic attack and needs to breath slowly. Somehow this was really confusing but it gave a lot of insights to improve the mechanics.
Leave a comment
Log in with itch.io to leave a comment.